I like my barley tea cold and my green tea, warm.

Bed sheet

Tighten the fit of your bed sheet
Tonight as you move slowly
To your jaded dreams.

Run! Run! In the dreams of your sleep
As it may make it into tomorrow’s flight.

Run! Run! Chase the dreams of your sleep
And with this tightened fit of your bed sheet
May the sharp dust of this beaten foam
Not slash through your tired back

Reblogged from pethics  51,851 notes
thewritingcafe:

BASICS:

Genres:
Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
Arabian: Fantasy that is based on the Middle East and North Africa.
Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
Celtic: Fantasy that is based on the Celtic people, most often the Irish.
Christian: This genre has Christian themes and elements.
Classical: Based on Roman and Greek myths.
Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
Historical: The setting in this genre is any time period within our world that has fantasy elements added.
Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.
Word Counts:
Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.
Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.
A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.
Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.
But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.
General Fantasy: 75k - 110k
Epic Fantasy: 90k - 120k
Contemporary Fantasy: 90k - 120k
Urban Fantasy: 80k - 100k
Middle Grade: 45k - 70k
YA: 75k - 120k (depending on sub-genre)
Adult: 80k - 120k (depending on sub-genre)

WORLD BUILDING:

A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies. 
Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.
As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.
Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.
World Building:
Fantasy World Building Questionnaire
Magical World Builder’s Guide
Creating Fantasy and Science Fiction Worlds
Creating Religions
Quick and Dirty World Building
World Building Links
Fantasy World Building Questions
The Seed of Government (2)
Guide to Science Fiction and Fantasy
Fantasy Worlds and Race
Water Geography
Alternate Medieval Fantasy Story
Writing Magic
Types of Magic
When Magic Goes Wrong
Magic-Like Psychic Abilities
Science and Magic
Creative Uses of Magic
Thoughts on Creating Magic Systems
Defining the Sources, Effects, and Costs of Magic
World Building Basics
Mythology Master Post
Fantasy Religions
Setting the Fantastic in the Everyday World
Making Histories
Matching Your Money to Your World
Building a Better Beast
A Man in Beast’s Clothing
Creating and Using Fictional Languages
Creating a Language
Creating Fictional Holidays
Creating Holidays
Weather and World Building 101
Describing Fantastic Creatures
Medieval Technology
Music For Your Fantasy World
A heterogeneous World
Articles on World Building
Cliches:
Grand List of Fantasy Cliches (most of this can be debated)
Fantasy Cliches Discussion
Ten Fantasy Cliches That Should Be Put to Rest
Seven Fantasy Cliches That Need to Disappear
Avoiding Fantasy Cliches 101
Avoiding Fantasy Cliches
Fantasy Cliches
Fantasy Cliche Meter: The Bad Guys
Fantasy Novelist’s Exam
Mary Sue Race Test
Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.

CHARACTERS
Read More

thewritingcafe:

BASICS:

Genres:

  • Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
  • Arabian: Fantasy that is based on the Middle East and North Africa.
  • Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
  • Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
  • Celtic: Fantasy that is based on the Celtic people, most often the Irish.
  • Christian: This genre has Christian themes and elements.
  • Classical: Based on Roman and Greek myths.
  • Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
  • Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
  • Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
  • Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
  • Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
  • Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
  • High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
  • Historical: The setting in this genre is any time period within our world that has fantasy elements added.
  • Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
  • Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
  • Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
  • Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
  • Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
  • Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
  • Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.

Word Counts:

Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.

Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.

A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.

Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.

But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.

  • General Fantasy: 75k - 110k
  • Epic Fantasy: 90k - 120k
  • Contemporary Fantasy: 90k - 120k
  • Urban Fantasy: 80k - 100k
  • Middle Grade: 45k - 70k
  • YA: 75k - 120k (depending on sub-genre)
  • Adult: 80k - 120k (depending on sub-genre)

WORLD BUILDING:

A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies. 

Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.

As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.

Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.

World Building:

Cliches:

Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.

CHARACTERS

Read More

  • adenoidal:

    if someone’s voice is adenoidal, some of the sound seems to come through their nose

  • appealing:

    an appealing look, voice etc shows that you want help, approval, or agreement

  • breathy:

    with loud breathing noises

  • brittle:

    if you speak in a brittle voice, you sound as if you are about to cry

  • croaky:

    if someone’s voice sounds croaky, they speak in a low rough voice that sounds as if they have a sore throat

  • dead:

    if someone’s eyes are dead, or if their voice is dead, they feel or show no emotion

  • disembodied:

    a disembodied voice comes from someone who you cannot see

  • flat:

    spoken in a voice that does not go up and down. This word is often used for describing the speech of people from a particular region.

  • fruity:

    a fruity voice or laugh is deep and strong in a pleasant way

  • grating:

    a grating voice, laugh, or sound is unpleasant and annoying

  • gravelly:

    a gravelly voice sounds low and rough

  • gruff:

    a gruff voice has a rough low sound

  • guttural:

    a guttural sound is deep and made at the back of your throat

  • high-pitched:

    a high-pitched voice or sound is very high

  • hoarse:

    someone who is hoarse or has a hoarse voice speaks in a low rough voice, usually because their throat is sore

  • honeyed:

    honeyed words or a honeyed voice sound very nice but you cannot trust the person who is speaking

  • husky:

    a husky voice is deep and sounds hoarse (=as if you have a sore throat), often in an attractive way

  • low adjective:

    a low voice or sound is quiet and difficult to hear

  • low adverb:

    in a deep voice, or with a deep sound

  • matter-of-fact:

    used about someone’s behaviour or voice

  • modulated:

    a modulated voice is controlled and pleasant to listen to

  • monotonous:

    a monotonous sound or voice is boring and unpleasant because it does not change in loudness or become higher or lower

  • nasal:

    someone with a nasal voice sounds as if they are speaking through their nose

  • orotund:

    an orotund voice is loud and clear

  • penetrating:

    a penetrating voice or sound is so high or loud that it makes you slightly uncomfortable

  • plummy:

    a plummy voice or way of speaking is considered to be typical of an English person of a high social class. This word shows that you dislike people who speak like this.

  • quietly:

    in a quiet voice

  • raucous:

    a raucous voice or noise is loud and sounds rough

  • ringing:

    a ringing sound or voice is very loud and clear

  • rough:

    a rough voice is not soft and is unpleasant to listen to

  • shrill:

    a shrill noise or voice is very loud, high, and unpleasant

  • silvery:

    a silvery voice or sound is clear, light, and pleasant

  • singsong:

    if you speak in a singsong voice, your voice rises and falls in a musical way

  • small:

    a small voice or sound is quiet

  • smoky:

    a smoky voice or smoky eyes are sexually attractive in a slightly mysterious way

  • softly spoken:

    someone who is softly spoken has a quiet gentle voice

  • sotto voce adjective, adverb:

    in a very quiet voice

  • stentorian:

    a stentorian voice sounds very loud and severe

  • strangled:

    a strangled sound is one that someone stops before they finish making it

  • strangulated:

    strangled

  • strident:

    a strident voice or sound is loud and unpleasant

  • taut:

    used about something such as a voice or expression that shows someone is nervous or angry

  • thick:

    if your voice is thick with an emotion, it sounds less clear than usual because of the emotion

  • thickly:

    with a low voice that comes mostly from your throat

  • thin:

    a thin voice or sound is high and unpleasant to listen to

  • throaty:

    a throaty sound is low and seems to come from deep in your throat

  • tight:

    a tight voice or expression shows that you are nervous or annoyed

  • toneless:

    a toneless voice does not express any emotion

  • tremulous:

    if something such as your voice or smile is tremulous, it is not steady, for example because you are afraid or excited

  • wheezy:

    a wheezy noise sounds as if it is made by someone who has difficulty breathing

  • wobbly:

    if your voice is wobbly, it goes up and down, usually because you are frightened, not confident, or are going to cry

Reblogged from murakamistuff  40 notes

It was the usual midday university scene, but as I sat watching it with renewed attention, I became aware of something. In his or her own way, everyone I saw before me looked happy. Whether they were really happy or just looked it, I couldn’t tell. But they did look happy on this pleasant early afternoon in late September, and because of that I felt a kind of loneliness new to me, as if I were the only one on here who was not truly part of the scene. By Haruki Murakami (Norwegian Wood)

Reblogged from murakamistuff  17 notes
murakamistuff:

More pieces from Trần Anh Hùng interviews regarding his movie adaption of Norwegian Wood are popping up everywhere around the internet. Interesting cut from one of them:
Interviewer: Has Murakami seen [Norwegian Wood]?Trần: Yes, of course! And not only once! I showed him a [rough] cut that I liked, because I wanted to have his opinion [while I was editing]. So he gave me some ideas, which helped me to make it better. Later on, he saw a longer version and a shorter version, and he liked both of them. I think he preferred the longer version.Interviewer: As the original author, he probably wanted to keep as many of his ideas in the finished product, no?Trần: Yes. But he enjoyed it in the end. His wife also—because they are always together, you know. They really liked the movie. And they told me—[sheepish] Well, it’s hard for me to tell you all of their compliments… [laughs]Interviewer: It’s good to know that they enjoyed it.Trần: It was important for me that they did, because it was important for me that he recognized his work in the movie. It’s like drawing a portrait of someone: It must look like that person.
Read the full interview here.

murakamistuff:

More pieces from Trần Anh Hùng interviews regarding his movie adaption of Norwegian Wood are popping up everywhere around the internet. Interesting cut from one of them:

Interviewer: Has Murakami seen [Norwegian Wood]?

Trần: Yes, of course! And not only once! I showed him a [rough] cut that I liked, because I wanted to have his opinion [while I was editing]. So he gave me some ideas, which helped me to make it better. Later on, he saw a longer version and a shorter version, and he liked both of them. I think he preferred the longer version.

Interviewer: As the original author, he probably wanted to keep as many of his ideas in the finished product, no?

Trần: Yes. But he enjoyed it in the end. His wife also—because they are always together, you know. They really liked the movie. And they told me—[sheepish] Well, it’s hard for me to tell you all of their compliments… [laughs]

Interviewer: It’s good to know that they enjoyed it.

Trần: It was important for me that they did, because it was important for me that he recognized his work in the movie. It’s like drawing a portrait of someone: It must look like that person.

Read the full interview here.

Reblogged from gamersocial  17 notes
nekozeppelin:

Nicalis has just announced that they will be releasing the original Cave Story, developed by Daisuke Amaya and released in 2004, to the 3DS’ eShop for $9.99.
This latest port will feature “multi-layered” 3D graphics, both widescreen and 4:3 aspect ratio; and additional modes such as Nemesis Challenge, Boss Rush, Curly Story, Hell Time Attack and Wind Fortress.
Joy <3

nekozeppelin:

Nicalis has just announced that they will be releasing the original Cave Story, developed by Daisuke Amaya and released in 2004, to the 3DS’ eShop for $9.99.

This latest port will feature “multi-layered” 3D graphics, both widescreen and 4:3 aspect ratio; and additional modes such as Nemesis Challenge, Boss Rush, Curly Story, Hell Time Attack and Wind Fortress.

Joy <3